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	<title>farp.blog &#187; client</title>
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		<title>What I learned from working with my first client</title>
		<link>http://fredandrandall.com/blog/2011/04/30/what-i-learned-from-working-with-my-first-client/</link>
		<comments>http://fredandrandall.com/blog/2011/04/30/what-i-learned-from-working-with-my-first-client/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 17:33:44 +0000</pubDate>
		<dc:creator><![CDATA[Randall]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[GoMongo]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone SDK]]></category>

		<guid isPermaLink="false">http://fredandrandall.com/blog/?p=352</guid>
		<description><![CDATA[A few months ago I was contacted by a friend of a friend on Facebook who owns a local creative marketing agency. He knew I had made the Thoughtback iPhone app and was wondering if I&#8217;d be interested in doing &#8230; <a href="http://fredandrandall.com/blog/2011/04/30/what-i-learned-from-working-with-my-first-client/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://fredandrandall.com/blog/wp-content/uploads/2011/04/BDsforBlog.png"><img class="alignleft size-medium wp-image-346" title="BDsforBlog" src="http://fredandrandall.com/blog/wp-content/uploads/2011/04/BDsforBlog-154x300.png" alt="" width="154" height="300" /></a>A few months ago I was contacted by a friend of a friend on Facebook who owns a local creative marketing agency. He knew I had made the Thoughtback iPhone app and was wondering if I&#8217;d be interested in doing some work on an iPhone app for him. I decided to head down to his office and find out more.</p>
<p>At that first meeting, he told me that <a href="http://www.gomongo.com">bd&#8217;s Mongolian Grill</a>, one of their clients, wanted an iPhone app and they had no idea how to make one. That was where I came in. We talked a lot about the whole process of building an app and what was even possible to do with an iPhone. I was expecting something more like a job interview, but was surprised when it wasn&#8217;t. They told me that they were going to talk about what features they wanted to put in the app and get back to me.</p>
<p>A few days later, I came in again to talk about the features that they wanted to add and to see if what they wanted was realistic. At this point I wasn&#8217;t sure if I was going to be making the app or if they were evaluating me. I guess they had pretty much already decided I would be hired, since either at that meeting or in an email right after, they asked how much I would charge to build this app for them.</p>
<p><span id="more-352"></span></p>
<p><strong>How much should I charge?</strong></p>
<p>How much to charge is a really hard question. On one hand, I wanted them to hire me and was afraid that if I charged too much they&#8217;d try to find someone else. On the other hand, I&#8217;m a qualified, professional, software engineer and my time is worth real money. I was really hoping they were going to make me an offer so I wouldn&#8217;t have to come up with the number myself.</p>
<p>I did some googling and found some crazy numbers. <a href="http://stackoverflow.com/questions/209170/how-much-does-it-cost-to-develop-an-iphone-application">People</a> were saying anywhere from $10,000 &#8211; $50,000. I tried doing an estimate of how many hours it would take and then multiplying it by what I get payed at my day job. All these numbers seemed unreasonable to me. $10,000 dollars is a TON of money. Remember, this is NOT how I make my living so I don&#8217;t actually need the money, it&#8217;s all gravy. I ended up picking a number that would let me take a couple pretty awesome vacations, but still not be unreasonable for a smaller company to pay. I think I lowballed myself a little bit because obviously development takes longer than you think.</p>
<p><strong>You&#8217;re worth more than you think!</strong></p>
<p>If I had any advice for someone else in my situation, pick a number that seems just a <em>little</em> bit too high. Remember, you can&#8217;t get money you don&#8217;t ask for. Don&#8217;t worry if it&#8217;s something you haven&#8217;t done before. Odds are good that you can. One of the reasons I think I went low is because I wasn&#8217;t sure I could actually do what they wanted. Now that I actually finished it, that seems silly because I was able to do everything they wanted (and more).</p>
<p><strong>How long is this going to take?</strong></p>
<p>Of course, with the money estimate, they wanted a time estimate. This was another tough one. I had never done an iPhone app of this scale before. They wanted lots of stuff that I&#8217;ve never done before like Facebook sharing, Twitter sharing, and use of the iPhone&#8217;s Camera. So I went through each feature and figured out how long I thought it should take in hours. Then I added a little padding time because everything always takes longer than expected. Thankfully, my client understood that too and added some more padding of their own onto the deadline.</p>
<p><strong>You suck at estimating!</strong></p>
<p>Well, maybe you don&#8217;t, but I do and so do most other people I know. There are always a ton of factors you don&#8217;t think about when making that first estimate. In my case, I was thinking I would spend about 2 hours a day working on the app after I got home from work. What I wasn&#8217;t thinking about was my weeklong vacation to Florida and all of the time I wanted to spend having a life (hanging out with my girlfriend, playing video games, going to movies, etc.). So towards the end of the project, 2 hours a day turned into 3 or 4 and some weekends were even longer. I also wasn&#8217;t anticipating all of the changes that my client would want me to make. I had to completely change some functionality mid way through because they wanted something different. This brings me to my next point.</p>
<p><strong>Working for a client is NOT like working for a company that sells software!</strong></p>
<p>Where I work, we don&#8217;t have clients. We sell software to consumers. Our deadlines are self imposed and we have to come up with our own specs. When you work with a client, they set deadlines and they tell you what they want in the app. They get what they want, because they&#8217;re paying for it.</p>
<p><strong>Will you do it again?</strong></p>
<p>Hmmm, it&#8217;s hard to say. This has been a very positive experience. It&#8217;s a great way to pull in some extra spending cash and I learned a TON about iPhone development. The company I worked with was really great. We kept in constant communication the whole time and they gave me a lot of freedom in finishing out some small parts of the design that weren&#8217;t in their mockups.</p>
<p>Even though it was awesome, it was a lot of work. I don&#8217;t really <em>need</em> the money and as much as I like doing development on the side, it&#8217;s nice to be able to set something down when I want to.</p>
<p>I would recommend any developer with some spare time to try something like this at least once. I really learned a lot, not just about development, but about communication and working with others.</p>
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